Gameplay like that may cut it in Japan, but in the UK, we don't kindly to that sort of crap, so Capcom have listened and have thankfully decided to add checkpoints in each level and before each boss battle. Hallelujah.
Full contents of the patch can be found below:
- Respawning points are changed - e.g. the player can start from the beginning of the boss fight, rather than start the level from the beginning and so on.
Applies to the whole game.
- The player's attacking power has been strengthened.
This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
- The level of animations for the player being affected near by attack/explosion is lowered.
This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
- The level of damage to the player is lowered.
This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
- Harmonizer is adjusted to be more powerful.
This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
- The level of animations for the enemies being affected near by attack/explosion is increased.
This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
- Tip texts are added to the objects that require the B button action such as Data Posts.
Applies to the whole game.
- Weapons' parameters are adjusted - i.e. they became quite evenly balanced (not too strong, not too weak).
Applies to the whole game.
- The speed of the player's dash is increased.
Applies to the whole game.
Launch dates are 7th June for the PS3, 360 is TBA.
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