Take control of Dante in his crusade to save Beatrice by entering and kicking seven shades of 'you know what' out of hell in an attempt to break free and save the trapped souls under control of the evil and sinister Lucifer keeping them there.
Story
Dante's Inferno is heavily based on one man's passage through the circles of hell in order to free Beatrice - his sweetheart who was cruely taken as bait into hell - and to defeat the entities representing the rulers of the 9 deadly sins, to ultimately take over the Throne of God.
Throughout the game, you will see your passage take the path echoing the 14th Century Poem - Divine Comedy - on which the story is based on. The allegory is the telling of Dante's adventure through a medieval interpretation of what hell is and what it represents and sees him travel through the 9 circles of hell in order:
Limbo, Lust, Gluttony, Greed, Sullenness, Heresy, Violence, Fraud and ultimately, Betrayal.
Later in the game, Dante must face up to and ultimately fight his own sins in a tale of treachery, war crimes, family tragedies and more as his descent into the center of hell deepens and the pursuit to rescue his beloved reaches a stunning climax.
Graphics
Normally, the path in which my reviews go lead on to the gameplay side of things next, but the presentation and quality of the story telling in Dante's Inferno is so impressive it needs to be addressed now.
All of the main story developments are presented using a 3 tier mix of in game cutscenes (all of which have production values so high, they could be mistaken for real life), a cartoon-come-story board presentation similar to an historical timeline and a fully fleged animation.
It's this stunning attention to detail and depth to the story telling that is ultimately the main feature selling point to Dante's Inferno. WIthout a doubt, you'll have your breath taken away in the opening scenes and hooked to the end because of it.
In game graphics continue the high quality theme as the journey through the 9 circles deepens and your crusade picks up pace, the action and environments react accordingly and with each increment in difficulty along your path, the tasks and challenges, enemies and puzzles reflect in a deeper, darker and more sinister presentation of your surroundings.
Boiling blood, fire effects are all impressive, but are dwarfed in comparison to the sense of scale both of the levels and in the size of the main 'entities' (think of these as 'end of level' bosses) and their respective attitude's.
All in all, it's bloody beautiful. Animation is slick, environments seedy, shiny and highly detailed and polished to a squeaky clean sheen and it genuinely pushes the limit of the 360 in terms of the stunning FMV interludes.
Gameplay
Think of this as the ultimate mix of hack 'n' slash, adventure, mini RPG and story telling and you're pretty much there.
The standard mix of spam 'x' button and press 'a' to jump to kill and fly and jump from swinging vine to swinging vine idea is all present, mixed in with opportunities to scale and ride the larger enemies to either 'absolve' or 'punish' them by shoving your fabled cross in their face or by slashing them in half respectively by doing on screen commands (such as push the analogue sticks in opposite directions at the right time, or by mashing 'b').
Throughout the game, you'll have the opportunity to develop the way in which you play with the introduction of magic and expanding your arsenal and killer moves by collecting souls and exchanging them as a sort of in game currency in order to progress further.
You also have the ability to rank up a good and an evil side by either rescuing souls at the appropriate times or by punishing them. Doing so much of one or the another allows your XP to rise in order to ultimately rank up and unlock the more advanced abilities depending on your play style.
Puzzles are a regular occurence and are often based and feature the same principles as the previous ones, such as: drag this block to hold this object up, or shove the block up to make an easier platform to jump up etc. There's no serious head scratching moments, it's just simply a break up of the never ending slaughtering of the ever increasing amount and size of enemies throughout the game.
All objective or point of interests throughout the levels are highlighted by a spinning circle allowing you to grab, jump to, swing from, slide down or pull (ie. switches) and any interesting fixed objects that are able to be destroyed glow and flash in order for you to swing your scythe at in order to reveal new pathways.
It's a simple game, but very enjoyable and for a hack and slash newbie like me, the storyline drove the game forward at a perfect pace and was complimentary to the simple gameplay design.
Sound
From the menacing screams of tortured souls or the desperate plees for help while climbing the walls within hell, the representation of hell is one of a pain and suffering.
Excellent voice acting throughout the game, whether via in game action or cutscenes adds to the sense of high production values. Dramatic tense undertones in the background whilst playing, through to the mechanical movements of stairways, chain lifts and creaking statues all add to the sense of depth and scale of hell.
To summarise the audio quality and cinematics, they're complimentary to the proceeding comments on graphics, without being outstanding. Great voice acting talent is a genuinely pleasant addition.
Summary
Dante's Inferno is an epic depiction of one man's travel through hell using stunning graphics and simple to pick up and play game controls so everybody can enjoy and feel pro whilst gorging on it.
If a little short and some what lacking in replay-ability, the game is a must play for fans of such series as Devil May Cry and God of War, and whilst some fans of the forementioned series' may feel that this is a blatant 'rip' of their favourite franchises, they can relax fully in the knowledge that this can sit comfortably next to them due to the quality and attention to detail Visceral Games have added to it.
1 comments:
Great review, just wish I could have gotten into it as much as you did
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