FIFA 10 Review

The FIFA series has come a long way since it first launched back in 1993 and every year since then EA have been systematically churning out what has become the best selling football game ever. You’ll be glad to hear that this footballing season is no different as FIFA 10 arrives in all its Pro Evo crushing glory.

You’ll also be glad, if a little unsurprised, to hear that it is in fact better than last years! So, instead of putting myself through the slavery of writing a formal review, you can consider this a cheeky comparison.




The Good

Super happy good stuff! What’s improved this year ... ?

-This year’s ‘big feature’ is the all new 360º player control. While I will admit to never having missed this in the previous games it certainly makes a difference having it there. Passing becomes a lot more accurate and dribbling past opponents can now be pulled off with ease.

-The gameplay and fluidity improves yet again and you can now see every drop of the shoulder and every little shove. I know it’s clichéd, but I really can’t see how it could be improved on (this console generation anyway). The graphics also have improved quite considerably but the player’s face modeling is still questionable.

-A little bug bear of mine from FIFA 09 was the difficulty of pulling off a decent through ball or lobbed past. Luckily that has become a lot easier this year and the AI players seem to be a lot more aware of where you want them to run, rather than standing like lemons waiting for the ball to roll into their feet.

-The famous voices of Andy Gray and John Motson make a welcome (or unwelcome in the case of my brother) return bringing with them a larger-than-ever arsenal of phrases many of which are pinched straight from last years game. There’s also now a ton of tournament specific commentary which is neat little touch. Unfortunately though, they are still prone to errors and falling behind the game but definitely less so this year.

-The manager mode has undergone a complete overhaul this year - the main difference being the player growth system. In years gone by the players would grow unrealistically fast and would apparently not be effected by age but these issues have been but right in FIFA 10. You’ll also notice that players pick up experience in a slightly more realistic way. The younger players will benefit greatly from starting a match where as the older, more established players will take far longer to gain experience.

The Bad

Enough of the compliments! What’s not too good about FIFA 10 ...

-It’s still here, and it sticks out like a sore thumb. Ladies and gentlemen, I give you the ‘cardboard crowd’! I know, I know .. It doesn’t affect gameplay but it would be nice to have a 3D crowd.

-I can see why the international music remains dominant in FIFA games, but it’s not to everyone’s taste. Luckily, it can be turned down or off altogether.

-The celebration system is identical to that of last years and, yes, your teammates will stand and aimlessly stare as you pull off your Olympic standard gymnastics.

-After promising ‘physical’ gameplay last year and it never really turning up, I’m glad to say it is present in FIFA 10. However, it does get a little frustrating when you’re a small, agile winger and a defender so much as prods you and you’re knocked off balance.

-Gameplay remains far from what happens in the real game.

The Summary

With the help of subtle additions such as improved throw-ins, deflections, blocking and through balls it really is hard to fault this game, and I was forced to knit-pick my way through the entire ‘Bad’ section.

It never ceases to amaze me how year in year out EA manage to improve the FIFA series. I still remember looking at a FIFA 90-something running on a Dreamcast and thinking it could never have graphically improved!

Anyhow, FIFA 10 is definitely a step up and it still remains miles ahead of Konami’s attempts.

..but is it the beautiful game? What do you think?

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