In the midst of all the anitcipation and speculation surrounding the "ultimate driving simulator's" 5th instalment over on Sony's black box, an entire Xbox exclusive series is celebrating the success of its second sequel. That's right folks, since the last Gran Turismo title launch in March 2005, Forza has taken Xbox by storm and Xbox 360's Forza 2 has shown the world what's possible with the current generation of motor racing games.
So here we are, about to bask in the magnificence of the difficult 3rd coming, promising more and better in every way over the previous instalments, we waited with baited breath and now, you may gorge on this idiot's heartfelt opinion.
Gameplay
Sticking to the same 360 ethos of putting throttle and brake controls on the triggers (excellent idea) and mating that to a super intuitive and genuinely responsive precision anaolgue control stick steering, there is a genuine sense of grip and traction which comes pulsating through your fingers at every turn. From the progressive vibration through the rumble pad as your car grazes the rumble strips and slowly drifts into the kitty litter surrounding the track boundaries, to the AI shunting you and attempting to bump and unsettle you off the track at every turn this is a genuinely fun and entertaining racer for all skill types.
There are several game modes, but the menu design and display has been totally overhauled for this edition and features a much more simple and easier way to get you straight into the races. At the core of the game, is the story/career mode. This features a calender comprising of a race series which as you progress through in "years" gets more difficult and increases the speed of the cars competing as well as upping the difficulty of the tracks you race on. As well as basing the calender on the main championship, in between races you are allowed to select one of 3 mini-series that fills up the time in between races in the major series.
The simple idea gives you 3 options: Race with your current car, Race with a new car, Race on new tracks and it works brilliantly. This adds a sense of fluidity between championships as the years roll on and merge into each other, it's a very effective way of keeping you gripped ('scuse the pun).
As your skills develop, your track time increases and your money and garage build up nicely, the stats side of the game begins to slowly unfold. Cars are rated as classes (F > U for road cars, R3 > R1 for racing cars) and are given a number for their performance (called a performance index or "P.I.") which relates to how fast and where they fit in accordance to other cars sharing the same class. This features a mixture of handling, acceleration, speed etc. and can be increased by tuning the cars up with the money you earn from races.
As well as upgrading and ranking your cars, you also upgrade and rank up your driver level (start at 1 and reach your peak at 50) by completing races. The harder the races, the more XP you earn. Cars XP levels are upgradable in the same way, but are based on levels of 1 to 5 and are again win and difficulty based. The higher the level your car is, the more discounts you earn for tuning and modifying and the higher the driver the level, the better your gift cars become after you reach every level.
There's a lot to do in Forza and it's all accessible no matter your ability or interest in cars or racing games. It's that fine line between arcadey and simulation that amazingly keeps both sets of fans gripped by using well adapted and coded assists including braking, steering and throttle assists to help people who just prefer to put the hammer down and attack every corner like it's their last.
Graphics
Forza is sensationally good looking, from shaking bonnets and exhausts to stunning draw distances and highly detailed backgrounds, the level of detail is astonishing. Cars are extremely detailed, interiors included, and all the cars feature an extensive crash damage engine that not only affects the cars performance by degrading the power and handling, but also on a superficial basis too with bumpers flying off and bonnets crumpling up. It's not a GRID or DiRT level of detail, but it's far more than we've ever seen from a certain other driving game series.
Lightting effects genuinely affect your vision as you come temporarily blinded by the sun glare as it also highlights blemishes in the tracks and the sun glistens off the cobbled streets on the road track levels. There's a satisfying depth of detail which is at the moment, unrivalled in the racing genre at the present time.
Sound
Audio in most racing games is most noticably based on the quality and variety of the engine tones and noises. The engines all sound good especially as revs rise and the exhaust kick out lumps of fuel out of the back box, due to the car backfiring under heavy downshifting. However there are several audio glitches which involve the audio codes scratching jumping and making a hideous cracking sound on certain tracks when the sound of rumble strips clash with tyre smoking.
The soundtrack to the game is not particularly varied and involves a host of current and recent hits which will soon grate on you (My Friend John, for example) to the point that you'll turn them off and chill to your own tunes. Not bad, and nice to see Turn 10 finally include the option so we're not all driving in silence, but they could've spent a little longer on getting the songs just right.
Online
As well as plenty of Downloadable content planned for the game (we've already had 2 packs which are availble for download now), there's plenty to do online. For the competitive among you, there's a fully fledged online mode featuring standard races for all skilled players to mess around with friends modes such as Cat 'N' Mouse (where each team has a mouse and the rest are cats, first mouse across the line wins) to the PGR4 lifted bulldog mode (ram the other competitors!).
For the people who always complain that "it's not their track" or "you have a faster car than me", there's a time trial mode where you are given a specific car for a specific track and everything is fair game. Your best time goes on a leaderboard so you can beat your friends and gloat, or compare with the best players in the world and weep at their ridiculously good times.
Also online, is the marketplace where you can buy and sell cars you've earned in career mode under an Auction House, trade paint jobs and tuning setups with others and generally share your creations with an online community marketplace unrivalled to any game. Seriously, the Forza community is the absolute greatest community I've encountered online and it's well worth getting involved with.
Summary
A must have 360 exclusive game, and a genuine rival to Sony's big black box exclusive killer app. Future plans for downloadable content, plenty of races and stuff to do and loads and loads of online options will keep you coming back for more. It's not without flaw, but it certainly pushes not only the Forza brand forward, but also helps Xbox 360 stand out as the console to own for racing fans in this generation.
Dragon Age: Origins DLC coming Jan. 5th
Check out the trailer below:
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Left 4 Dead 2 Review
Story
Ah Left 4 Dead, how I love thee. Taking the same basic structure and wafer thin plotline from the original, whereby an infected ridden apocalypse from Savanna Georgia to New Orleans is host to a whole horde of evil undead inhabitants, hell bent on separating you and your limbs. You're dropped into what Valve call 'campaigns', with 3 other survivors and your goal is to make your way through 3-4 levels and a final to safety away from the undead hordes.
Your survivors of choice this time around are: female journalist Rochelle, American football coach aptly named Coach, red necked mechanic Ellis and some prick called Nick, whom I couldn't be bothered to research as his arrogance irritates me no end. Unlike the previous instalment, these aren't some souless bodies that you take control of throughout the game, these are real breathing characters with personalties and genuine likeable (except Nick) qualities which shine throughout their development through the game.
Exchanges between the characters including Ellis' legendary stories about his far out family adventures really bring smiles to peoples faces and add a genuine sense of backstory leading up to their premier meeting on the roof top of 'Dead Center'. Keeping the basic story simple, unlike the first game the scenarios all connect on to each other. For example, the first campaign sees you fill up and escape the scenario in a stock car only to be dropped into the following campaign (Dark Carnival) in the same car, having you abondone it due to a gridlocked deserted highway.
As the characters become familiar with the infected types on the journey, they begin to change their attitudes and begin to call them what we all know them as ("long necked bitch" a'la Coach is of course a Spitter, for example) and also adds to the feeling of a storyline. However, as you can probably make out by this part of the review, trying to drag the plotline out to fill a paragraph or 4 is difficult. You don't buy this game for its story.
Graphics
Purposeful is the best way to describe it. Detailed and with some nice little easter eggs (such as the writings on the wall) but overall, the adapted Half Life Source engine has had several improvements including new infected technology that has improved the way that undead behave when shot and downed, eg: shooting infected in the arms will decapitate them and shooting 10 infected at the same point will see the dead bodies stack as they fell in front of you.
Graphics are sharp, quick to respond with special infected's character detailing a particular highlight. Levels are satisfyingly varied, detailed and vibrant especially now that game designers have acknowledged the existance of sunlight in a horror/zombie/infected game. This adds a totally new gameplay element as you flick between bogs, fairground rides and flooded networks of tunnels, buildings and gas stations. Variety is the key with this game and the level design and look is bang on. Characters are well rendered, detailed and have neat details such as when you direct the light beam from your flashlight in a characters eyes, they begin to squint. Big tick for Valve there.
Gameplay
Put simply, it's 4 survivors versus infected, normally thousands per campaign. Campaign's last between 40minutes to who knows with the new 'realism' expert mode enabled. You select a survivor (named above) and equip your primary weapon and can swap, switch and upgrade your weapon's throughout the campaign as the levels develop.
Primary weapons include (but are not limited to): machine guns, light machine guns, shotguns, snipers and grenade launchers. Secondary weapons range from single or duel wielding pistols, Desert Eagle (although, you can't duel wield them) to a whole plethora of melee weapons from baseball bats to frying pans, cricket bats to axes. Personal favourites and highlights include the vicious 1 strike witch chopping chainsaw and utilising the upgraded incindenary ammunition on the Ak47.
There are several mini games dotted throughout the campaigns too, most are held in the frankly legendary Dark Carnival campaign as you balance wiping out the hordes with whack-a-mole and and test your strength games. Mating these side games to achievements is online entertainment gold and allows people to play the game differently every single time.
But this is half of the story, as you progress through campaigns, shooting and melee'ing infected (as you do), you must do so by mixing all sorts of different game mechanics which include: collecting gas cans to power up cars, running behind a cart on a fair ground ride to the safe room and holding fort by setting off a rock concert.
Unlike previous games, weather also has a prominent effect on one campaign, which sees your plucky survivors on a desparate mission to collect gas cans to power a boat however, once they've sourced their fuel they must make the long journey back through the previous levels. Since they left the sanctuary of the boat though, an insane thunderstorm has caused severe flooding, hampering progression as you slowly squelsh through the puddles back to the boat.
Unlike the predictable structure of the first game, level design really does alter with each play through, as alternative routes switch and change and the AI director gets dirty, spawing the 8 special infected at the most inconvienient of times, every time. The return of the: witch, tank, smoker, hunter and boomer are also paired with all new special infected for the new game. These include the delightfully tasteful female boomer, which unleashes torrents of vomit like its male cousin causing 7 shades of trouble in the form of general infected hordes to all who were coated in her delicious vomity goodness. The charger is one mean looking mother, designed to spilt up and carry away one survivor and pound them into the ground. Looking similar to the tank, they don't share the tank's impressive health bar and are quickly dealt with. The last 2 new infected are the jockey whose party trick is to jump on the back of a survivor and lead them into the path of other infected for easier kills, and the spitter who spits (apty) an acid which decimates health and quickly eliminates camping survivors.
Online
Online is quite simply, what this game was built for. All the 5 campaigns are playable online with upto 4 partners (mix of AI, second controller and online) but also a variety of other game modes are too. These modes include Scavenge which sees 4 survivors face off against 4 special infected (randomly assigned by the AI director) where the task is for the survivors to collect upto 16 gas cans to power up generators etc. and the infected must stop them.
Versus mode removes the collect gas can mechanic and instead sees 4 survivors play through the single player campaign levels with up to 4 human players taking control of the infected throughout, swapping after each round. Survival mode is far more simple, 4 survivors simply trying to survive as wave after wave of infected come until you're simply overrun. Try to survive as long as you can.
Summary
In summary, this is a fine example of how a simple idea can be developed and reinvented by simple minor tweaking and perfecting rather than a total overhall. Valve have taken an already fantastic concept and have polished it so much it can be seen in the reflection of all the credit and awards it's sure to collect over its lifespan. The lure of downloadable content is a sure fire certainty that they plan to continue serving the infected up for you to kill for some time to come. A must have.
Ah Left 4 Dead, how I love thee. Taking the same basic structure and wafer thin plotline from the original, whereby an infected ridden apocalypse from Savanna Georgia to New Orleans is host to a whole horde of evil undead inhabitants, hell bent on separating you and your limbs. You're dropped into what Valve call 'campaigns', with 3 other survivors and your goal is to make your way through 3-4 levels and a final to safety away from the undead hordes.
Your survivors of choice this time around are: female journalist Rochelle, American football coach aptly named Coach, red necked mechanic Ellis and some prick called Nick, whom I couldn't be bothered to research as his arrogance irritates me no end. Unlike the previous instalment, these aren't some souless bodies that you take control of throughout the game, these are real breathing characters with personalties and genuine likeable (except Nick) qualities which shine throughout their development through the game.
Exchanges between the characters including Ellis' legendary stories about his far out family adventures really bring smiles to peoples faces and add a genuine sense of backstory leading up to their premier meeting on the roof top of 'Dead Center'. Keeping the basic story simple, unlike the first game the scenarios all connect on to each other. For example, the first campaign sees you fill up and escape the scenario in a stock car only to be dropped into the following campaign (Dark Carnival) in the same car, having you abondone it due to a gridlocked deserted highway.
As the characters become familiar with the infected types on the journey, they begin to change their attitudes and begin to call them what we all know them as ("long necked bitch" a'la Coach is of course a Spitter, for example) and also adds to the feeling of a storyline. However, as you can probably make out by this part of the review, trying to drag the plotline out to fill a paragraph or 4 is difficult. You don't buy this game for its story.
Graphics
Purposeful is the best way to describe it. Detailed and with some nice little easter eggs (such as the writings on the wall) but overall, the adapted Half Life Source engine has had several improvements including new infected technology that has improved the way that undead behave when shot and downed, eg: shooting infected in the arms will decapitate them and shooting 10 infected at the same point will see the dead bodies stack as they fell in front of you.
Graphics are sharp, quick to respond with special infected's character detailing a particular highlight. Levels are satisfyingly varied, detailed and vibrant especially now that game designers have acknowledged the existance of sunlight in a horror/zombie/infected game. This adds a totally new gameplay element as you flick between bogs, fairground rides and flooded networks of tunnels, buildings and gas stations. Variety is the key with this game and the level design and look is bang on. Characters are well rendered, detailed and have neat details such as when you direct the light beam from your flashlight in a characters eyes, they begin to squint. Big tick for Valve there.
Gameplay
Put simply, it's 4 survivors versus infected, normally thousands per campaign. Campaign's last between 40minutes to who knows with the new 'realism' expert mode enabled. You select a survivor (named above) and equip your primary weapon and can swap, switch and upgrade your weapon's throughout the campaign as the levels develop.
Primary weapons include (but are not limited to): machine guns, light machine guns, shotguns, snipers and grenade launchers. Secondary weapons range from single or duel wielding pistols, Desert Eagle (although, you can't duel wield them) to a whole plethora of melee weapons from baseball bats to frying pans, cricket bats to axes. Personal favourites and highlights include the vicious 1 strike witch chopping chainsaw and utilising the upgraded incindenary ammunition on the Ak47.
There are several mini games dotted throughout the campaigns too, most are held in the frankly legendary Dark Carnival campaign as you balance wiping out the hordes with whack-a-mole and and test your strength games. Mating these side games to achievements is online entertainment gold and allows people to play the game differently every single time.
But this is half of the story, as you progress through campaigns, shooting and melee'ing infected (as you do), you must do so by mixing all sorts of different game mechanics which include: collecting gas cans to power up cars, running behind a cart on a fair ground ride to the safe room and holding fort by setting off a rock concert.
Unlike previous games, weather also has a prominent effect on one campaign, which sees your plucky survivors on a desparate mission to collect gas cans to power a boat however, once they've sourced their fuel they must make the long journey back through the previous levels. Since they left the sanctuary of the boat though, an insane thunderstorm has caused severe flooding, hampering progression as you slowly squelsh through the puddles back to the boat.
Unlike the predictable structure of the first game, level design really does alter with each play through, as alternative routes switch and change and the AI director gets dirty, spawing the 8 special infected at the most inconvienient of times, every time. The return of the: witch, tank, smoker, hunter and boomer are also paired with all new special infected for the new game. These include the delightfully tasteful female boomer, which unleashes torrents of vomit like its male cousin causing 7 shades of trouble in the form of general infected hordes to all who were coated in her delicious vomity goodness. The charger is one mean looking mother, designed to spilt up and carry away one survivor and pound them into the ground. Looking similar to the tank, they don't share the tank's impressive health bar and are quickly dealt with. The last 2 new infected are the jockey whose party trick is to jump on the back of a survivor and lead them into the path of other infected for easier kills, and the spitter who spits (apty) an acid which decimates health and quickly eliminates camping survivors.
Online
Online is quite simply, what this game was built for. All the 5 campaigns are playable online with upto 4 partners (mix of AI, second controller and online) but also a variety of other game modes are too. These modes include Scavenge which sees 4 survivors face off against 4 special infected (randomly assigned by the AI director) where the task is for the survivors to collect upto 16 gas cans to power up generators etc. and the infected must stop them.
Versus mode removes the collect gas can mechanic and instead sees 4 survivors play through the single player campaign levels with up to 4 human players taking control of the infected throughout, swapping after each round. Survival mode is far more simple, 4 survivors simply trying to survive as wave after wave of infected come until you're simply overrun. Try to survive as long as you can.
Summary
In summary, this is a fine example of how a simple idea can be developed and reinvented by simple minor tweaking and perfecting rather than a total overhall. Valve have taken an already fantastic concept and have polished it so much it can be seen in the reflection of all the credit and awards it's sure to collect over its lifespan. The lure of downloadable content is a sure fire certainty that they plan to continue serving the infected up for you to kill for some time to come. A must have.
7 seconds of Two Worlds II gameplay
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Mass Effect 2 character migration detailed
"We know many fans of Mass Effect have been asking how their saved games would transfer between Mass Effect 1 and Mass Effect 2. We have put together details you need to know about transferring your saves between ME1 and ME2.Save Game Import* Upon starting a new game from the main menu, players can import a character save from Mass Effect 1* The Player chooses which character to bring in. Bringing in more than one character is possible, this will create a second or additional profile(s), just like in Mass Effect 1.* For Xbox 360 players need to be signed into your profile that you used to play through Mass Effect 1.* On PC players will select the .MassEffectSave files to import.* The profile and save data must be present on the hard drive and not an MU.* There is a limit of 11 end-of-game saves that can be imported into ME2. This means that if the player was to complete ME1 12 times, regardless of the number of unique playthroughs used, the 12th save will not be available for import, but saves 1 through 11 will be available.At this point we have revealed that the save game import system will carryover all your decisions and plot decisions from ME1 into ME2. Did you save the Council? Who survived Virmire? And how did you handle your most ardent fan? We don’t want to list everything out and spoil the surprises we have in store for you, but rest assured you will be pleased when you see just how much carries over into Mass Effect 2.Up until now we have only discussed the plot impacts of this feature, however, there are also certain gameplay perks as well. If you finished ME1 as a high level character you will receive greater bonuses than those who finished at lower levels. Ex, if you finished ME1 as a level 35 character, you will receive a bonus, but if you finished ME1 as a level 50 character, your bonus will be larger. That being said these bonuses will not put new playthrough characters at a severe disadvantage. For example, some of these bonuses include a monetary boost at the start of the game, or additional research resources for use at the Normandy’s Tech Lab. Another perk is if you finished the game as a Paragon or Renegade, part of your alignment will carry over making it easier to access certain dialogue options.Finally, some technical information regarding the feature as well. If players start a New Game + after beating the game they will be able to re-use the same character import file they did for their first playthrough. Yes New Game + is making a return to Mass Effect 2! Additionally as mentioned above, make sure you are playing on your Xbox 360 profile that you completed ME1 on and that the profile and save data is present on the Hard Drive and not a MU. If you want to do a quick check and make sure you are good to go, load up Mass Effect 1 and see if the New Game + option appears. That will let you know your save game is ready for Mass Effect 2.We are definitely excited to share this brand new feature with everyone, and remember what you do in Mass Effect 2, will have consequences in Mass Effect 3!"
Mass Effect 2 launches January 29th in the UK.
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Salem and Rios are coming to London!
Salem and Rios, stars of co-op shooter Army of Two: The 40th Day, are coming to London to promote the game’s upcoming release. The pair will be landing in early January.
..and that's about all we know at the moment. Anyone interested should keep an eye out on www.eagames.co.uk/armyoftwo for more details.
Army of Two: The 40th Day releases in the UK on 15th January 2010 and the demo is available now.
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Call of Duty: World at War DLC Bundle
Remember that game you used to kill zombies on before Modern Warfare 2 came out? Yeah? Well today Activision and Treyarch have launched a map pack bundle featuring all of the map packs to date.
Available - Now
Price - 2000 Microsoft points
Size - 1.40 GB
Download link: http://marketplace.xbox.com/
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James Cameron's AVATAR: The Game review
James Cameron has never been know for ‘small’ and with massive films like Titanic, The Terminator and Alien under his belt, it is little wonder that his latest film, Avatar, also joins the party with a game to follow. Unfortunately though, the game doesn’t half live up to it’s theatrical brothers.
You play “Able” Ryder, an ex-servicemen working with the RDA who are mining-come-mercenaries company located on the Na’vi planet of Pandora. They also run a scientific research program, of which you are at first part of, which allows humans to control the body of an artificial Na’vi.
After about an hours play consisting of some mundane tutorials you realise that the RDA are brutally exterminating the local Na’vi in order to gain access to the wealth that lies beneath the ground and this leaves you with a choice. Do you help a human traitor escape thereby siding with the Na’vi or do you kill him and stick with the RDA?
Bearing in mind what you have seen so far the choice is simple but it does in fact alter the entire 7 hours or so of your first playthrough. You see, Avatar is in effect 2 different games. Opting to help the Na’vi will lead you down the path of an action-adventure game with some hack-and-slash elements thrown in while staying loyal to the RDA turns it into a more challenging 3rd person shooter.
Don’t be fooled though, the game remains relatively the same whichever path you chose (the game also automatically creates a new save before you make your choice, so coming back and playing the other storyline is easy). Both are largely based around collecting things for people or finding someone, both are third-person and both follow the same level pattern of of forcing you to walk down a certain “pathway” to get to your goal which is marked by a yellow circle.
Unfortunately though, both paths offer somewhat unmemorable characters with poor cutscene animations and flat voice acting. One thing that Avatar can offer with its dual story lines is character development through the eyes of opposing forces. While it’s a good idea on paper, again, it’s not executed terribly well and it further brings out cracks within the cutscenes and the cracked personalities of the characters.
The AI adds further to the stresses of the player as they aren’t terribly smart. They can often be seen attacking friendlies (although to no effect) and are usually blind to the fact that you are shooting arrows into them, or that their friend has just been killed next to them. They make it all to easy to simply run past them and they just become an annoyance if you like, making the game from a Na’vi perspective very easy.
The Banshees and Direhorse offer a faster way to reach objectives while the RDA have more recognizable vehicles like off road buggies, boats and futuristic helicopters. Some vehicles are pretty fun to fly for example I enjoyed a few minutes of swooping around on a Banshee but it the controls soon become annoying and flying into the landscape becomes common place.
Each faction has its own set of weapons too. The Na’vi carry mainly melee weapons with the exception of a bow which comes in very handy for attacking large groups of enemies from afar. The RDA use only guns but flamethrowers, grenade launchers and assault rifles are strangely just as satisfying as slicing the enemy with dual-swords or a staff. I can’t help but think that the weapon upgrades you receive for leveling up are somewhat useless, especially when playing as the Na’vi. Combat follows the simple pattern of picking off some from range with your bow and then running up with your sword and while this is something that upgrades might change in other games, it stays the same throughout in Avatar.
What would a game with giant blue characters and six-legged horses be without magical powers though? Which ever path you take you will have access to a slightly varied collection of magical abilities such as healing and increased defense for a brief period. Of course, you can’t go around healing yourself willy-nilly, and you’ll have to collect ‘cells’ that grow on plants scattered (albeit, frequently) around the various levels. These cells along with with other discovorable collectables are there to add re-playability but really collecting them becomes more of a chore to gain gamerscore than anything else.
Like your armour and weapons, magical powers upgrade as you level up from the experience you gain slaughtering your chosen life form which offers something to work for as well as rewarding you for hanging around to finish the skirmishes that litter your path, rather than easily running straight past them to save time.
The environment the game is set in is a strange thing. I’ll start by saying it certainly looks the part and it’s definitely well put together. Floating mountains and odd looking animals and plants further play with the thought that the RDA are in a totally foreign environment and plants that aid the Na’vi in combat again build to the feeling that Pandora was only meant for the Na’vi, however annoying they may be when playing as a hostile RDA.
Besides the main campaign, Avatar offer a small(ish) mini-game called Conquest - think of this as a basic version of Risk or an RTS. You use XP gained from the single player mode to amass troops on a certain are of the planet an then just click on the adjacent, enemy controlled land to simulate a battle for control. At first it’s enough to keep you entertained but really it’s too simple to be anything but a novelty. Avatar also features multiplayer modes; Team Deathmatch, Capture and Hold, CTF, Final Battle (a race to destroy the enemies base before they get yours) and King of the Hill. Each load out and faction is favoured to a certain game type and with up to 16 players, it can get pretty gripping. At the end of the day though multiplayer is there to add a bit life to the game and while it’s ok, I can’t see it stealing any players from the multiplayer giants like Call of Duty.
Overall then, I think Avatar is far too easy to complain about - as you may have noticed after reading the above. A strange thing happened to me though. Every night I would carry on playing when I should be asleep and every morning I would pick up Avatar and play, not because I had to, but because I wanted to. Maybe it was the beautiful environment or maybe I wanted to find out what happened in the end - like I did in the movie. I guess I’ll never know.
A solid feel to it gains Avatar some points but it’s massively let down by repetitive gameplay and poor AI.
6/10
Avatar Wave: Snowball Fight
You've built villages for Keflings with them, made them dance on game-shows and rocked in Guitar Hero using them, but now you can snowball fight with your digital Xbox counterpart!
You can queue it up for download here on Xbox.com: http://marketplace.xbox.com/en-UK/games/media/66acd000-77fe-1000-9115-d802585503c1/
Thanks to our friends at FiftyOne Marketing for the heads up.
Avatar Wave: Snowball Fight puts your Avatar against others in a snowball fight for the ages. Make sure your Avatar is dressed for the occasion! It's 1-4 players so you and some friends can finally go at it in a pile of snow.Give your audience the gift of news about this game. It's available now on the Xbox Live Marketplace for 240 Microsoft Points. From the Xbox dashboard, just head to Games Marketplace > Indie Games.
You can queue it up for download here on Xbox.com: http://marketplace.xbox.com/en-UK/games/media/66acd000-77fe-1000-9115-d802585503c1/
Thanks to our friends at FiftyOne Marketing for the heads up.
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Operation Flashpoint: Dragon Rising 'Overwatch'
New downloadable content for Dragon's Rising is available on Xbox Live today, called 'Overwatch'.
The ‘Overwatch’ DLC extends the unique Operation Flashpoint: Dragon Rising experience in solo, co-operative and adversarial play. In new multiplayer mode Blindside the PLA must complete objectives in the shortest time possible while the USMC defends in tense, tactical engagements. An additional new mode, Supremacy, tasks opposing forces to occupy strategically vital positions featuring force multipliers like gun emplacements and air strikes.Priced at 400MS points, check it out.
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Xbox Live Deal of the Week
We wouldn't ordinarily promote or advertise the deals of the week here at Game Attic, but this one is worth it.
For this week only, say hi to a 400ms point saving on the critically acclaimed and highly successful Shadow Complex, available NOW for just 800ms points.
Check back to Game Attic soon for our review on the game.
For this week only, say hi to a 400ms point saving on the critically acclaimed and highly successful Shadow Complex, available NOW for just 800ms points.
Check back to Game Attic soon for our review on the game.
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Trials HD: BIG Pack track preview [UPDATE: Achievements, more!]
Developer RedLynx have released a new trailer previewing some of those tracks today:
Update:
Achievements!
-Piggyback (15G): Catch a ride and surf on top of a car in Dangerous Ride. Can you go the distance?
-Ride on top of a car in Dangerous Ride DLC track.
-No Deal (15G): Which box to choose and when to bailout?
-Bail out and land the rider inside a lucky box.
-Look ma I can fly! (20G): Bounce 5 trampolines in succession in Skyway to reach new heights.
The DLC also comes with an update which includes:
- Ultimate Endurance tournament simplified. This change makes the close to impossible Marathon achievement possible for much wider audience. The tournament now includes beginner/easy/medium tracks.
- Improved Down the Stairs skill game. The physics glitch all top players used is fixed and now the user has better control over the tumbling down rider.
- Fixed the corrupted leaderboard scores found in some tracks (zero times, impossible scores). All leaderboards have been cleaned off corrupted scores and we have a system in place to keep them clean in the future as well.
- Fixed a number of minor bugs reported by players and found by testers. Now the game is even more polished and stable than before.
Due to huge demand, the amount of tracks users can save in their hard disks and memory cards is doubled.
You'll also be able to nab an avatar clothing pack and premium theme soon.
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Left 4 Dead 2 DLC announced
Fresh off the press from Valve, the announcement we've been waiting for:
Dubbed "The Passing," the first game add-on for L4D2 brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.
Targeted for release in early spring, "The Passing" takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.
In addition to the new co-operative campaign and associated narrative, "The Passing" will include new arenas for Survival, Versus and Scavenge mode and introduce a new co-operative challenge mode of play. The Passing will also include a new "uncommon common" zombie class, melee weapon, and firearm.
"The Passing will become the most important campaign in the Left 4 Dead story, as all the Survivors are being called together in one campaign," said Doug Lombardi, VP of marketing at Valve. "It will also be a huge offering of new gameplay content, with something new for every game mode plus a new uncommon common and weaponry."
Exclusively available for the Xbox 360 and PC, L4D2 sets a new benchmark for co-operative action games. The title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaws, frying pans, axes, baseball bats, and more.
With the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.
Finally, with new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original, featuring more co-operative campaigns, more Versus campaigns, new Survival maps, and the new competitive game mode, Scavenge.
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Splinter Cell: Conviction limited edition
Tom Clancy's Splinter Cell: Conviction, Ubisoft's next installment of the well loved Splinter Cell series, will launch with both a standard and special edition in tow on February 26th 1010.
The Special Edition will feature:
- An exclusive Sam Fisher statue
- Tom Clancy’s Splinter Cell Conviction game in unique SteelBook™ case
- Infiltration Mode : Eliminate all hostiles in the mission area without being detected
- A special playable skin: Shadow Armor
- Early access to 3 weapons: SC300, SR2 and MP5
- The official Splinter Cell Conviction Soundtrack (more than 17 tracks)
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Spec Ops: The Line announced
2K games publisher have today announced the next instalment of their Spec Ops series. Lining up alongside Bioshock and Borderlands, 2K are gaining a great reputation amongst gamers with offering high quality releases.
The game is set in Dubai, after a freak storm whereby al of the famous landmarks synonymous with the rise of the industry and wealth are covered and hidden with thick sand. After most people have fled the city, a faint sos signal has been tracked and it's left to you to get stuck in.
More information on the game can be found on the official page, found here: http://www.specopstheline.com/
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Santa's Ultimate Sack
In case you didn't realise, it's almost Santa's birthday. So, here at Game Attic, we put together what we believe to be the ultimate 'Money no object' sack of games for you to drool over.
DJ Hero: Renegade Edition. This limited edition version boasts 2 exclusive CD's featuring unreleased tracks from Jay Z and Eminem. The game also boasts a unique look, a fancy case and a stand to do all your virtual mixing and your re-re-rewindin'.
Price: £169.99
The Beatles Rockband, Premium Edition. Not content with sharing peripherals with cheap skates who can only afford the measly £99.99 for the budget version of Beatles Rock Band? Fear not, as this premium bundle will make you look and feel far superior to the rest. Featuring a copy of the game, Hofner bass controller (a la Sir Paul), Ludwig branded drum kit, Microphone and stand and exclusive tracks, this should get your 60's groove on.
Price: £179.99
Tekken 6: Arcade Stick bundle. This ultimate fighting fan's dream bundle includes a copy of the game, the Tekken 6 arcade stick and an art book for a staggering price. Building up to the launch of the game, the makers (Namco/Bandai) announced that the arcade stick was the "best peripheral for any game console".
Price: £149.99
Modern Warfare 2: Prestige Edition. Have you ever wanted a man's head sculpted in plastic? Well this is the edition for you. Prestige edition packs the game, art book and also blags and a copy of Call of Duty Classic (1) in a shiny tin. Oh, and some Night vision goggles or something.
Price: £119.99
Assassin's Creed 2: Black Edition. What more can a geek wish for? A plastic figurine of a fictitious man holding some blades and other assorted weaponry, a leather bound hard book and loads of exclusive "look what I've got" content. This, is a mere bargain in this company.
Price: £69.99
Tony Hawks: Ride. And lastly, we end for the game to cater for your slightly insane side. If you're willing to part with your hard earned cash, for a board with motion sensors with no wheels to connect to an ageing game series which will no doubt end in swearing and a worn out patch on your living roo
m carpet, go ahead.
Price: £99.99
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Dante's Inferno 'Death Edition'
The special edition of EA/Visceral Games' Dante's Inferno will feature:
* 15 minutes of footage from the Dantes Inferno Animated Feature
* Isaac Clark playable character skin
* Premium Packaging Lenticular with Digipack + Slipcase
* Soundtrack of the Inferno
* EAs Inferno Director Commentary
* Digital Art Book featuring art from Wayne Barlowe
* Digital Re-print of the Longfellow translation of the poem
A bit about Dante's Inferno for those who have no idea what I'm talking about:
EAs Dantes Inferno tells an adapted story that focuses on delivering a blockbuster 3rd person action game experience while bringing Alighieris depiction of Hell to the medium. Players assume the role of Dante, who descends into Hell after returning home to find his beloved Beatrice murdered, with Lucifer seducing her soul into the underworld. Dante sets out on a rescue mission to save Beatrice, but he soon realises he is also in Hell to face his own demons and ultimately to redeem himself.Players will take Dante through nine unique circles of Hell as mapped out and described by Alighieri: limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery. Each circle will showcase its own distinct look, with demons, monsters, damned and geography that are crafted straight from the poems vivid descriptions.To take down the demons of Hell, Dante is outfitted with two primary weapons: the Scythe he takes from Death and the Holy Cross given to him by Beatrice, which has spiritual powers that will help Dante collect souls and spells from the creatures he defeats on his journey. The game also features a deep upgrade system so gamers can customise their abilities to their specific gameplay style, something theyll need as Dante comes face to face with Hells fiercest beasts and bosses. If successful, Dante will be able to tame certain beasts, exacting their will and turning Hells punishments back on itself.
Dante's Inferno hits shelves on February 12th, 2010.
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VGA Round-up
Featured:
-The awards list
-Batman Arkham Asylum 2
-Star Wars: The Force Unleashed 2
-Tron Evolution
-Halo Reach
-Medal of Honour
-Crackdown 2
-Greenday Rockband
-Spec Ops: The Line
-Prince of Persia: The Forgotten Sands
--
The awards list
GAME OF THE YEAR
UNCHARTED 2: Among Thieves (Sony Computer Entertainment / Naughty Dog)
STUDIO OF THE YEAR
Rocksteady Studios
BEST SHOOTER
Call of Duty: Modern Warfare 2 (Activision Publishing / Infinity Ward)
BEST RPG
Dragon Age: Origins (Electronic Arts / BioWare)
BEST FIGHTING GAME
Street Fighter IV (Capcom / Capcom/Dimps)
BEST INDIVIDUAL SPORTS GAME
UFC 2009 Undisputed (THQ / Yuke's Media Creations)
BEST HANDHELD GAME
Grand Theft Auto: Chinatown Wars (Rockstar Games / Rockstar Leeds)
BEST GRAPHICS
UNCHARTED 2: Among Thieves (Sony Computer Entertainment / Naughty Dog)
BEST MUSIC GAME
The Beatles: Rock Band (MTV Games / Harmonix)
BEST DRIVING GAME
Forza Motorsport 3 (Microsoft Game Studios / Turn 10)
BEST ACTION ADVENTURE GAME
Assassin's Creed II (Ubisoft / Ubisoft Montreal)
BEST TEAM SPORTS GAME
NHL 10 (Electronic Arts / EA Canada)
BEST SOUNDTRACK
DJ Hero (Activision Publishing / FreeStyleGames)
BEST XBOX 360 GAME
Left 4 Dead 2 (Valve)
BEST Wii GAME
New Super Mario Bros. Wii (Nintendo)
BEST PS3 GAME
UNCHARTED 2: Among Thieves (Sony Computer Entertainment / Naughty Dog)
BEST PC GAME
Dragon Age: Origins (Electronic Arts / BioWare)
BEST ORIGINAL SCORE
Halo 3: ODST (Microsoft Game Studios / Bungie)
BEST MULTI-PLAYER GAME
Call of Duty: Modern Warfare 2 (Activision Publishing / Infinity Ward)
BEST GAME BASED ON A MOVIE OR TV SHOW
South Park Let's Go Tower Defense Play! (Microsoft / DoubleSix)
BEST CAST
X-Men Origins: Wolverine Uncaged Edition (Activision Publishing / Raven Software)
BEST PERFORMANCE BY A HUMAN MALE
Hugh Jackman as Wolverine in X-Men Origins: Wolverine Uncaged Edition (Activision Publishing)
BEST PERFORMANCE BY A HUMAN FEMALE
Megan Fox as Mikaela Banes (Transformers: Revenge of the Fallen / Activision Publishing)
BEST VOICE
Jack Black as Eddie Riggs (Brutal Legend / Electronic Arts)
BEST DOWNLOADABLE GAME
Shadow Complex (Microsoft Game Studios / Chair Entertainment)
BEST COMEDY GAME
Eat Lead: The Return of Matt Hazard (D3Publisher / Vicious Cycle)
BEST DLC
Grand Theft Auto IV: The Ballad of Gay Tony (Rockstar Games / Rockstar North)
BEST INDEPENDENT GAME FUELED BY DEW
Flower (ThatGameCompany)
MOST ANTICIPATED GAME
God of War III (Sony Computer Entertainment / SCE Studios Santa Monica)
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Batman Arkham Asylum 2 announced
Presumably this one will be a direct follow to the first game? All we know is that the official website is up and the first trailer makes it look pretty scary.
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Star Wars: The Force Unleashed 2 teaser trailer
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Tron Evolution teaser
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Halo Reach Trailer
Look! Spartans!
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Medal of Honour, first gameplay footage
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Crackdown 2
..the second trailer
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Greenday Rockband
While there was no word on pricing, peripherals or a release date, we did get a trailer.
--
Spec Ops: The Line
2k Games' take on the modern day shooter with the revival of Spec Ops
--
Prince of Persia: The Forgotten Sands
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Is the age of pre-ordering games over?
Years ago, the only way to secure a copy of a massive hit title for launch was to run down to your nearest game shop prior to release, hand over a couple of quid and bag yourself a pre-order. The alternative would be to queue up in the middle of the night, in a drizzly and bitterly cold winter month and wait outside in a gaggle of other thumb twitching tech heads like yourself.
Of course, the best way to experience a big launch remains to go down and queue up all night and to be that very first person to officially land a copy at 0:00 hour, clutching your receipt like some trophy and evidence that you were first. But, with the age of online shopping, launch day is basically too long to wait.
Several websites now guarantee launch day delievery, the reality however is that it's more likely to arrive days before its schedueld release, so you therefore claim ultimate bragging rights and as a reward get the abuse of being labelled a pirate or the constant spamming of "zomg, how's teh game lol?" in your inbox.
So pre-ordering is good for online, you get it early but remember, arriving early isn't always a good thing. Whilst your sitting there, drooling and frothing at the mouth kneeling by your letterbox clutching your 'precious', others are cannily waiting around for the other option that's fast becoming the normal way to purchase new games, launch day discount deals.
Supermarkets are now known to absolutely hammer the price of a launch title to the very minimum possible in order to steal sales away from game only retailers such as Game, Gamestation etc. A prime example of such a deal was with the launch of Modern Warfare 2, average online internet preorder price of around £39.99 but Sainsbury's had it launch day in store for just £26. Anybody who saw that coming did well to pre-empt that move as by the time it was announced, all of the online pre-orders had shipped and it was too late.
So in that instance, pre-ordering was the wrong thing to do but how about other titles? Namely, the limited special collector editions that now plague the games industry. You know the sort, you can buy the game for £40 or buy the super special edition in a metal case (that requires the most painfully accurate removal of the disc as it perelously bends to lamost breaking point upon trying to get the thing out) and some special art book or whatever for a premium price, are they still worth pre-ordering?
Well to answer this I again used the Modern Warfare 2 example which boasted 3 UK special edition forms: Hardened (tin, COD Classic Game code + Artbook), Veteran (same as previous but with a figurine) and Prestige (same as Hardened but with a man's plastic head a night vision goggles). The last option was an instant sell out, so was unavailable to most casual folks like you and I come launch day. But the former 2, not so.
Predicatably, the special editions didn't fall in price the same way the standard editions did on launch, but a sniff around some internet websites and you'll quickly find the original £99.99 price of the figure edition fall to £69.99 now, and even more annoyingly (as I paid full whack for it on launch) the launch price of £69.99 for the Hardened was spotted for a staggering £39.99. Of course there are strictly limited editions of games that will hold their value due to their small numbers, a new launch representing this case would be Assassin's Creed 2: Black Edition.
We've ascertained then that pre-ordering standard edition games in shops are not always the best means of securing a game and at a bargain price, and that online is fast (sometimes) and is generally the cheapest way to pre-order but not always the cheapest way to secure your game as the supermarket's undercutting antics clear the opposition away but are not guaranteed for every single game launch.
What we need here then, is some way of securing our pre-orders by tempting us with something cool and exclusive, just for us that pre-ordered. And voila, the game companies have responded and the answer is: exclusive content! Firstly, I'm not a fan of this idea of exclusive content at all and some of it is just plain ridiculous. What is even worse, are different websites are claiming different exclusive free gifts making where to order from even more difficult.
You need examples now, so I'll give you 3: Forza 3 motorsport, WWE Smackdown v Raw 2010 and Left 4 Dead 2. Out of the three of these games, one offers a great exclusive offer, one offers a dreadful one and the other offers an unworthy one.
Let's start with the good one, Forza Motorsport 3. Online retailers where offering exclusive painted cars in various liveries and on different machines. Great, not very interesting and not of anything worthy, we shall move on. Where the great pre-order bonus came in, was at Microsoft's end by including a card with an exclusive track and car pack for pre-order customers only. The reason this works, is that it is a genuine reason to get the game come launch and is NOT retailer exclusive.
Now, the one that's bad, WWE Smackdown vs Raw. It's not the first time THQ have done this to us, but different retailers now claim to have exclusive wrestler's only available if you buy the game from them. Unfair much? What if I really want Stone Cold Steve Austin and The Rock, I have to buy the game twice from 2 different retailers? Ridiculous and simply doesn't work for me.
Lastly, the unworthy one: Left 4 Dead 2. The GAME network (Gamestation, Game, Gameplay) were offering a free baseball bat in the game. Wow.
So, after all this ranting you're expecting a summary. I'll give you one but I won't be giving my overall opinion, instead I want to hear yours. Pre-ordering is great online as you get the game early in most cases. But, what if you work 9-5 all week and can't play come launch day anyway? Benefits have gone yeah? So, you go to the store and pick the game up on launch night, but that's a little inconvient yeah? You wait until launch weekend and hope that there's some supermarket deal somewhere but what if there isn't? You wait for a sale to arrive and nab a bargain on the net instead but find that most people have already moved on come time for you to sit down and play it.
Do you still pre-order games, and do store exclusive bonuses ever sway you decision of where to buy from? We'd love to hear from you. Leave a comment and join in the discussion.
Marty.
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